1 | #ifndef WINS3_H |
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2 | #define WINS3_H |
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3 | |
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4 | void wins3new(struct skin* wins3) |
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5 | { |
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6 | struct skin* node = wins3; |
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7 | |
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8 | while(node != NULL) |
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9 | { |
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10 | if(ostrcmp(node->text, "O") == 0 || ostrcmp(node->text, "X") == 0) |
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11 | changetext(node, NULL); |
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12 | |
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13 | node = node->next; |
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14 | } |
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15 | } |
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16 | |
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17 | void wins3changetitle(struct skin* wins3, int player) |
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18 | { |
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19 | char* title = "3 WINS Player "; |
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20 | char* tmpstr = NULL, *tmpnr = NULL; |
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21 | |
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22 | tmpnr = oitoa(player); |
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23 | tmpstr = ostrcat(_(title), tmpnr, 0, 0); |
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24 | |
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25 | changetitle(wins3, tmpstr); |
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26 | |
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27 | free(tmpstr); tmpstr = NULL; |
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28 | free(tmpnr); tmpnr = NULL; |
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29 | } |
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30 | |
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31 | void screenwins3() |
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32 | { |
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33 | int rcret = 0, player = 1; |
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34 | struct skin* wins3 = getscreen("wins3"); |
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35 | struct skin* grid = getscreennode(wins3, "grid"); |
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36 | |
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37 | wins3new(wins3); |
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38 | wins3changetitle(wins3, player); |
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39 | |
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40 | drawscreen(wins3, 0); |
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41 | addscreenrc(wins3, grid); |
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42 | |
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43 | while(1) |
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44 | { |
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45 | rcret = waitrc(wins3, 0, 0); |
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46 | |
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47 | if(rcret == getrcconfigint("rcexit", NULL)) break; |
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48 | if(rcret == getrcconfigint("rcok", NULL)) |
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49 | { |
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50 | if(grid->select != NULL && grid->select->text == NULL) |
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51 | { |
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52 | if(player == 1) |
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53 | { |
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54 | changetext(grid->select, "X"); |
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55 | player = 2; |
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56 | } |
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57 | else |
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58 | { |
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59 | changetext(grid->select, "O"); |
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60 | player = 1; |
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61 | } |
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62 | wins3changetitle(wins3, player); |
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63 | drawscreen(wins3, 0); |
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64 | } |
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65 | continue; |
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66 | } |
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67 | if(rcret == getrcconfigint("rcred", NULL)) |
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68 | { |
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69 | wins3new(grid); |
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70 | player = 1; |
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71 | wins3changetitle(wins3, player); |
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72 | drawscreen(wins3, 0); |
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73 | } |
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74 | } |
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75 | |
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76 | delownerrc(wins3); |
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77 | clearscreen(wins3); |
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78 | } |
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79 | |
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80 | #endif |
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