1 | #ifndef SPINNER_H |
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2 | #define SPINNER_H |
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3 | |
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4 | void checkspinner() |
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5 | { |
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6 | debug(1000, "in"); |
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7 | time_t sec = time(NULL); |
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8 | int rcret = 0; |
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9 | |
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10 | while(status.sec != 0 && sec - status.sec > status.spinnertime && sec - status.sec < 86400) |
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11 | { |
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12 | screenspinner(); |
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13 | sec = time(NULL); |
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14 | |
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15 | if(status.sec != 0 && status.hangtime > 0 && sec - status.sec > status.spinnertime + status.hangtime && sec - status.sec < 86400) |
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16 | { |
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17 | status.sec = sec - status.spinnertime - 1; |
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18 | rcret = textbox(_("Message"), _("Detect hanging System !!!\n\nKILL = Red\nBOOT = Power"), _("OK"), getrcconfigint("rcok", NULL), _("EXIT"), getrcconfigint("rcexit", NULL), _("KILL"), getrcconfigint("rcred", NULL), _("BOOT"), getrcconfigint("rcpower", NULL), 600, 400, 0, 0); |
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19 | if(rcret == 3) |
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20 | system(KILLPROG); |
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21 | if(rcret == 4) |
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22 | system(REBOOT); |
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23 | } |
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24 | } |
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25 | |
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26 | debug(1000, "out"); |
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27 | } |
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28 | |
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29 | void screenspinner() |
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30 | { |
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31 | struct skin* framebuffer = getscreen("framebuffer"); |
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32 | struct skin* spinner = getscreen("spinner"); |
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33 | struct skin* node = NULL; |
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34 | int count = 0, treffer = 0, tmpscreencalc = 0; |
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35 | char* bg = NULL; |
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36 | |
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37 | if(spinner == NULL) |
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38 | { |
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39 | usleep(status.spinnerspeed * 10000); |
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40 | return; |
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41 | } |
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42 | |
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43 | node = spinner->child; |
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44 | status.spinner++; |
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45 | |
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46 | findspinner: |
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47 | while(node != NULL) |
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48 | { |
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49 | if(strncmp("spinner", node->name, 7) == 0) |
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50 | count++; |
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51 | if(count == status.spinner) |
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52 | { |
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53 | node->hidden = NO; |
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54 | treffer = 1; |
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55 | } |
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56 | else |
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57 | node->hidden = YES; |
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58 | |
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59 | node = node->next; |
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60 | } |
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61 | if(treffer == 0 && status.spinner != 1) |
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62 | { |
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63 | count = 0; |
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64 | status.spinner = 1; |
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65 | node = spinner->child; |
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66 | goto findspinner; |
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67 | } |
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68 | |
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69 | //save bg |
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70 | m_lock(&status.drawingmutex, 0); |
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71 | tmpscreencalc = status.screencalc; |
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72 | status.screencalc = 0; |
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73 | setnodeattr(spinner, framebuffer); |
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74 | bg = savescreen(spinner); |
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75 | |
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76 | drawscreen(spinner, 2); |
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77 | usleep(status.spinnerspeed * 10000); |
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78 | clearscreennolock(spinner); |
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79 | |
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80 | //restore bg |
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81 | restorescreen(bg, spinner); |
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82 | blitfb(0); |
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83 | status.screencalc = tmpscreencalc; |
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84 | m_unlock(&status.drawingmutex, 0); |
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85 | usleep(1000); |
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86 | } |
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87 | |
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88 | #endif |
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